Just release the Black Wii for crying out loud and be done with this price cut blah blah talk. If Nintendo really wants to put a new spark into Wii sales, all they have to do is this: Taking that into consideration, the Wii is still managing to outsell the next runner up (360) by over 50k a month. Now, did I miss something here? Has the Wii actually been outsold since launch on a month to month basis in the States? Granted the last few months have been slower for the Wii and Wii Sports Resort didn't spark any hardware sales for the system either. Some squawkers have started to come out of the wood work and have gone on to say that the Wii not only needs a price cut but that it desperately needs it. There’s not even a preset available on the UE Marketplace.The Wii has been out for about 3 years now all without a hint of tarnish or sign of a price cut anywhere. The closest thing I could find was a 2D platformer aiming system, and that tutorial didn’t even have voiceover. However, I haven’t been able to find anything. But I also know I’m enough of a noob at this that any sort of guide or reference to draw from would do wonders. I imagine it’d be a combination of a HUD widget, some animation blending for the weapon to track the cursor, and float interpolation to line everything up. Far as the aiming system: my goal is being able to toggle a free-floating reticule that follows the mouse cursor, ideally with a bounding box around said cursor. Spline tutorials are also welcome, but I’ve at least found a few of those on my own. Being able to implement it into some prototypes would be amazing! I love this style of aiming in general, like how Silent Hill: Shattered Memories uses it to aim your flashlight dynamically rather than in a static format. Hi all! I’m currently learning Blueprints with UE4.27, and one genre I’ve really been itching to dig into is on-rails shooters (House of the Dead, Dead Space: Extraction, etc.)
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