I want to be gunning down tyranids by the thousands. I don't want to look at this, I want to be inside this. "You find yourself crouching down and looking into the ranks of space marines that are facing tyranids or orks or whatever," Hollis-Leick said, "and something Tim and I said at that moment was, 'We need to make this come alive. If celebrity visitor Henry Cavill says it's a cool place to visit, that should be good enough for anyone. During research for Space Marine 2, Hollis-Leick and Willits looked for inspiration at Games Workshop's Warhammer World museum, which exhibits hordes of professionally painted miniatures. It all goes back to the tabletop games that inspired all the Warhammer videogames. You're either tearing up enemies in front of you, or you're blowing 'em away from the back of the battlefield. "That 'never-stop, never-take-cover combat' is integral to Space Marine 2," he went on, "along with these really cool, powerful weapons. " We looked at the original Space Marine game where they had a lot of this 'push-forward combat', which has inspired many other videogames." Willits would know, having been studio director at id during the 2016 Doom reboot, which similarly rewarded players with finishers that handed out both health and ammo. "The combat in Space Marine 2 is a mix between in-your-face melee combat, along with some really cool over-the-top weapons," said Willits.
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